Category: Mtg tron primer


It has been a while since I have had some time to write a good article for you all due to a ton of good stuff happening in my life: I am on the eve of moving with the love of my life, getting married in a few months, and adjusting to becoming a parent to her kids, so competitive MTG and traveling for events has taken a bit of a back seat, although I do still skate down to my local weekly tournaments to play some Modern or EDH every once in awhile.

I will have to say though, the recent sets have certainly provided a lot of new toys for me to continue to try to improve a deck that I have been playing since This deck used Gifts Ungiven to create a card advantage engine that is very difficult to beat once Tron is assembled. That was until you were given a brand new and amazingly powerful plan with the printing of a simple Innistrad uncommon; Unburial Rites. This allowed you to use a known, but hard-to-discern function of Gifts Ungiven and library searching.

Both of these cards would go to the graveyard, allowing you to untap and cast the four-mana sorcery for its flashback cost, and either kill all of you opponents small creatures strong against aggroor prevent your opponent from playing whole swaths of spells from their deck and sometimes their whole deck in the case of Burn and, sometimes, Elves. It gives us an early way to control our draws, which rewards us for playing the game. As we cast more and more spells and break our fetches, it will eventually flip into a powerful mana sink that control decks need to end game.

This card has an extra bonus in the Tron deck of being able to only be activated for the cost of two lands in the late game instead of three, which provides you more colored sources and the ability to continue casting the cards acquired from it. This five-mana planewalker can allow you to protect it with untapped mana as it gains you advantage.

It also can take the place of your Detention Sphere s as removal for hard-to-beat permanents and has an unbeatable ultimate. The appeal for this card in the Tron deck is the amount of mana you can untap with it. I am currently testing Teferi in the deck and giving it a lot of shine but I am currently unsure of exactly how I am being helped by its presence in the deck. If I find the secret of why I want to be untapping Tron lands with this guy, it could create its own deck. Unfortunately, its also quite difficult to cast.

Purely by cost, four and W is an appealing cost for this deck since you have lands that make a boatload of colorless and only need one colored mana source. If you are able to keep a planeswalker or legendary creature in play, you are already winning!

In fact, it inspired the version of the deck I am going to share with you today and will inspire its own discussion a little later. I just wanted to note that this is a new addition that is surprising for what it initially appeared to be.

Everything About Tron, the Boogeyman of Pauper

Without further ado, the list that stoked my fire, brought back the passion to build and test, and will hopefully be a renaissance for UW Tron:. Okay, the secret is out. The thing I have learned from playing this deck is that we look like a counter-heavy, instant speed control deck. Therefore, turns where we have to cast Thirst for Knowledge to hit our land drop are just much worse than turns where you are doing it with Champion of Wits.

Both have similar function, but their roles are much different.

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Both allow you to dig deeper into your deck, see some fresh cards, and make your way through the trash which you will inevitably find a couple of pieces of based on your matchup- Path to Exile against Ad Nauseam. The big differences are in the ways they provide advantage.

Thirst for Knowledge is better at digging and allowing you to net a card if you are playing a large collection of artifacts. The champ, Mr. Cena himself, Champion of Wits is very good in situations where you need to tick the boxes on either need. It can be a three mana beatdown creature against combo decks, allowing you to sculpt, find one of your few counters preboard, and put a small clock on your opponent.

Where this card shines, however, is once you hit Tron. Also, the Champ allows you to can shuffle with Emrakul when you have exhausted all of your other routes to victory or protection. This is what gives me hope for the future. As for the other card choices, I will go through them some in abbreviated versions, some in more elaborate versions :. The combo which was explained prior is one of the main draws to the deck.

Gifts Ungiven does some funny things with how we go about building and selecting the rest of the cards for the deck opting for one-of packages so that we can locate cards with different namesinstead of playing the maximum number of copies of the the best cards in the deck.

As you can see here, Crucible of Worlds and Academy Ruins are redundant fail-safes in this deck, allowing you to play hard-to-break-up grind engines. This allows you to always have both in play unless both are killed in the correct order in the same turn kill the Ruins first, then the Crucible.

If your opponent can grind you low enough on mana to actually kill this threat, you can re-buy it with Ruins, making your opponent want to rip their hair out as they have to figure out how to get rid of it again.

The second infinite here is infinite Ugins.Something about Mono-Black Tron just feels right. It feels correct thematically in a way that is compelling enough for me to act just based on the emotion and flavor. I felt that as a Wizard at Hogwarts I would have been in the Slytherin house.

While red is about emotional immediacy, black is about controlled sacrifice for delayed gratification. Control feels natural and pulling ahead with big mana feels the most black. In the past we had Cabal Coffers— slow but insurmountable black mana from the Swamps. I personally feel that the card has too many hoops to jump through. But then we have the Urzatron, and something just clicks.

Not strategically, but thematically. Buckets of mana for a black deck is appropriate. The question now is how to take advantage of this strategically. This is a bit backwards. So what are the advantages of Mono-Black Tron over any other kind of Tron deck? What does black offer? What makes black especially good at assembling and using the Urzatron?

Pauper: Tron in 60 Seconds

We go searching for answers. Either way works, but I am always most interested in the first couple of turns. These cards are good in any matchups and every opponent is susceptible to the disruption. Countermagic hits the graveyard—great. While other Tron strategies need to wait for Tron to come online for a big sweeper or use a small burn spell, black can easily take care of an under-costed Gurmag Angler as the game develops.

Even without Urzatron, Talisman into Solemn into Wurmcoil is a winning line, especially when backed up by discard and removal. No Tron necessary. Read the Bones and Damnation are additional no-Tron-necessary value options to pull ahead. Damnation is great at clearing the board, and Read the Bones is one of my favorite Magic cards to cast—works great here! What makes black more special than the other colors? This is the most unique X-Spell in the game of Magic and the most unbeatable when powered by Urzatron.

Diabolic Revelation goes and grabs X of anything—removal and discard to seal the game up, and some kind of big creature or planeswalker to finish things off. Not as exciting to me as Diabolic Revelation but useful to keep in mind.

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This list is a thematic triumph and also happens to be very competitive.As a format, MTGPauper is in a fascinating place. The format has seen a significant transformation in the wake of one of the most intense mass bannings any format has seen. With these ubiquitous, powerful and manaless staples extracted, a vibrant new metagame has emerged and as is the case with all metas, cream rises and silt settles.

Mono-Black Tron

With the free blue spells out of the way, Tron has emerged as top dog in Pauper at least for the moment! The article is getting up there in years !

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Luckily for us, UrzaTron decks are easy to place because the archetype is the Control Deck, through and through. Other decks need to commit four additional cards and land drops to achieve the same result. Pauper Tron is different from Modern Tron. Obviously, a different cardpool but also a different kind of strategy.

Modern Tron wants to spam powerful game-ending spells on turn three. In Pauper, turn three Tron is less important because the threats are much less impressive than Karn or Wurmcoil. The latest innovation is to further push the Ghostly Flicker package to include Stonehorn Dignitary to lock opposing decks out of combat. Remember that Ghostly Flicker can target any permanent you control, which means it can blink out creatures, Astrolabes, Prisms, or protect your Tron pieces from Stone Rains.

If an opponent is playing with cards that interact with the combo, it forces us to leave up more mana to make sure we can win the fight. Both lists are similar, with the key difference being Stonehorn. PLU, on the other hand, uses those slots on spells like additional Maps and Impulse to help smooth out potentially awkward draws.

However, Dignitary is a big game against the aggro decks that are focused on beating Tron, so how you hedge makes a difference. Dignitary felt too good not to play with so much beatdown in the field. I was also really impressed with Brainstorm in the deck. My list is likely a much better paper variant than MTGO since it is maximum durdle. Mire provides a way to never deck out, since it can be flickered to put creatures on top of the library to survive another draw step.

For instance, you can loop Pulse of Murasa so that you can add cards to your hand with an empty library and discard a creature to hand size to do the Mire trick every turn without running out of creatures in the graveyard. Decking is a real concern with these Flicker lists since they are great at not losing, but not great at actually killing an opponent.

Keep in mind that these decks play little or no actual removal. Not only will you need to assemble it, but also protect it. A fast clock with tricky ways to break up the soft lock are the best ways to defeat Flicker Tron. Flicker is the version that has been lulling the format into submission over the past month, but there are other versions putting up results as well. Potential upsides of these lists are that they are less vulnerable to the hate directed at the Flicker versions and some have better matchups against aggressive decks in general.

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mtg tron primer

About The Author. He was also recently a Open Champion in Indianapolis. Brian plays and enjoys all Constructed and Limited formats but has a particular fondness for Vintage.For those new to Modern, getting across the huge scope of viable decks is quite intimidating. Much like Traditional Tron, Eldrazi Tron has the same core thrust—get three Urza lands into play, and use the enormous amounts of mana to spew powerful, colorless permanents onto the battlefield. Even without Tron assembled, an early value game Matter ReshaperMind Stone can still transition smoothly into late-game haymakers Endbringer, Walking Ballista.

Eldrazi Tron eschews colored spells altogether Phyrexian mana notwithstandingbut is still able to play a somewhat interactive game of Magic while slamming huge monsters into play. Between Endbringer and Sea Gate Wreckageit has multiple ways to grind out a longer game.

Additionally, despite being unable to produce colored mana, Eldrazi Tron can still board in some very hateful cards. For example, Ratchet Bomb as a sweeper or Relic of Progenitus to hit the graveyards. As with Tron decks of all flavors, the key strength of Eldrazi Tron is its capacity to drop enormous game-ending threats far ahead of schedule.

Given that the majority of these threats are Eldrazi, the deck benefits from a fourth Tron-esque land—Eldrazi Temple aids enormously in consistently getting the various spaghetti monsters into play nice and quickly.

Eldrazi Tron has some powerful disruption in the form of Dismember and All is Dustnot to mention the very flexible and surprisingly useful Warping Wailwhich tussles with everything from Affinity to Scapeshift. Perhaps the most important option it has is Chalice of the Void. Even with access to Eldrazi Temple, the average start for Eldrazi Tron will be much slower from a mana perspective. All of the payoff cards in this list are creatures, and therefore subject to all the weaknesses that go along with playing a creature-based strategy.

Instead of threats diversified across creatures, artifacts, and planeswalkers, Eldrazi Tron goes all-in on the creature plan and therefore eats it to cards like Supreme Verdict. Unconditional spot removal also shines in this matchup, as even the mightiest of Eldrazi top-end still dies to Terminate and Path to Exile.

It can grind by drawing extra cards and controlling the board with Endbringerbut has a harder time going over the top when set against Traditional Tron, White-Blue Control, or Scapeshift. In the absence of a Chalice of the Voidboth decks such as Storm or Burn are well-positioned to snap off a quick win against Eldrazi Tron.

The sheer number of unconditional removal spells in conjunction with hard sweepers mean that this creature-based strategy will have a huge uphill battle before ultimately dying on turn 20 to a Celestial Colonnade.

mtg tron primer

As most of the threats in the deck cost 4 or more mana, cheap removal like Path to Exile will allow you to clear out a threat while still deploying more action. Leverage this mana advantage by concurrently pressuring them, which will keep them off-balance while you head for the finish line.

Eldrazi Tron, as a more interactive version of the very powerful Tron strategy, will doubtless be the pick for many players at Pro Tour Rivals of Ixalan. Those wanting to play with Urza lands without sacrificing their disruptive capabilities will naturally lean toward playing this deck, so you can reasonably expect it to be in the hands of some of the best players in Bilbao!

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Share this. About The Author.There are a number of different kinds of such decks in the format; this article will detail the most common variants. RG Tron, the most popular archetype, is a Green-based Urzatron deck that frequently splashes for Red in order to gain removal. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of cantrips and tutors to do so, allowing it to land powerful cards such as Karn Liberated as early as turn 3.

Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as land destruction.

The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into game ending threats. Sign In. Jump to: navigationsearch. Instants 3 3 Kozilek's Return. Sorceries 8 4 Ancient Stirrings 4 Sylvan Scrying. Categories : Tournament decks Modern format. Navigation menu Namespaces Page Discussion. Card Search Tools Gatherer Scryfall.

This page was last edited on 17 Marchat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO.Well, sure.

Mono-Green Tron - Seth Manfield

The fries are pretty deece too… maybe even get a little golden bug toy in the happy meal to make the kiddies happy. I think I got the good ones in.

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Every deck I play is cool. Last week I wrote about a Dimir Teachings deck and there was a lot of discussion in the comments about Tron, and so that seemed like the next logical place to drive through. The RIW regulars helped me pool the cards together and tune up the list for the article. Thanks, Jono, Dan, and J. Nothing helps launch a great format into the realm of amazing like wonderful people to explore it with.

I played the deck in a local tournament yesterday, and I was a little shocked by how powerful it was. Once I assembled the three Musketeers? Forget about it. This is not the Modern Tron deck. The goal is to play good defensive Magic against your opponent. Answer threats with removal or permission, generate card advantage, and eventually dig into Tron.

In fact, the deck utilizes Mystical Teachings to generate card advantage and control the game. The deck also has a lot of cool late-game combos that can be utilized to lock an opponent out of the game. In that sense, Tron is a pure control deck. There are exceptions:.

mtg tron primer

Once you have tons of mana you can basically do whatever you want, and many decks cannot win outside of the combat step. Pulse of Murasa is a great way to rebuy slain Mnemonic Walls and put yourself out of burn range.

Sprout Swarm is my preferred win condition in the deck. It can protect other creatures from edict effects.This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. MTG Salvation. Sign In Register. Immortal One. Thanks to Heroes of the Plane Studios for the great banner! This thread is intended to be a short guide for new players to this deck, but also an open forum to discuss some of the more intricate parts of the deck.

What is Gx Tron? Once they have been assembled, the goal is to generate insurmountable advantage. The main route to this is Karn Liberatedwho is the cornerstone to the deck yes, just as much as the Tron lands themselves. Once Karn takes the field, it becomes difficult or impossible for opponents to retake the game. A T3 Karn is this deck's goal, and often seals the game on the spot.

Other than Karn, this deck has perhaps the best inevitability in the format. When you're done assembling the Urzatron with your land search, it's time to play big threats. While older versions of this deck played the now-banned Eye of Ugincurrent versions rely on tutoring up a second threat by playing a first with an active Sanctum of Ugin.

If a T3 Karn isn't in the works, this deck is more than happy stalling out the game with a flurry of Oblivion Stones and Ugin, the Spirit Dragons from turn 4 on.

mtg tron primer

This version of Tron is the most consistent in assembling a fast Tron, and seeks to leverage that in its gameplay. For redundancy, we run 8 Chromatic Stars and Chromatic Spheres. With additional land slots, this opens the road for splashing another color, mainly for sideboard options. Originally this deck ran red due to the sheer power of Grove of the Burnwillows. Grove, as a land that gives our opponent life, could almost be treated as a Taiga.